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How to make a doom wad
How to make a doom wad








If you just want to merge boom pwads into iwads try the dos application wintex. you would first need to understand the differences between the engines, then understand what the wad is utilizing from that specific engine, before you even began this. these wads can not work on boom unless you edit parts of them, alter behavior, etc. engines like zdoom had dynamic lighting or jumping, etc.

how to make a doom wad how to make a doom wad

^^ these instructions assume you have dsdoom set up correctly, the right versions of doom, the right file names, etc.īoom was a particular engine that only supported certain things. hb menu does the rest, launching the specific build of doom and your pwad together ^^ assumes your dsdoom is named "dsdoom.nds" you are using doom2, etc.Ĥ. type the following line: dsdoom.nds -iwad doom2.wad -file PWADNAME.wad -save PWADNAME

how to make a doom wad

open notepad or any format stripping text editorĢ. With that said, you don't need to run a new kernel, you simply run the homebrew "homebrew menu".ġ. i think that is how bassacegold was able to incorporate direct rom loading for various emulators in his ds2 kernel.










How to make a doom wad